Dicey Dungeons, Kroma lead IndieCade 2019 Festival winners

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IndieCade 2019 is in the books and a handful of indie games have been honored, including Dicey Dungeons and Kroma.

IndieCade, the annual celebration of the very best from indie gaming developers, took place over the weekend. In addition to offering festival-goers a chance to go hands-on with dozens of phenomenal indie games, the show was home to numerous panels and a special awards presentation. The IndieCade 2019 Festival awards honor the very best of indie games from the past year and out of a crowded field, it was the team of Terry Cavanagh and Chipzel & Marlowe Dobbe who took home top honors for Dicey Dungeons.

For those unaware of Dicey Dungeons, this game is an RPG adventure where players travel a fantasy world doing battle with monsters and collecting loot. The big draw is that battles and their outcomes are determined by dice rolls. High rolls can mean success, while low rolls can lead to defeat. The game is rapidly looking like a winner, with Shacknews having had opportunities to try it out at various conventions over the past year. It looks to be another success for Cavanagh, who has previously worked on acclaimed indie titles like Super Hexagon and VVVVVV.

Here is the full list of IndieCade 2019 Festival winners:

  • The Grand Jury Award: Dicey Dungeons (Terry Cavanagh, Chipzel & Marlowe Dobbe)
  • The Jury Prix Award: Grace Bruxner Presents: The Haunted Island, a Frog Detective Game (Grace Bruxner, Thomas Bowker & Dan Golding)
  • The Innovation in Interaction Design Award: HOT SWAP: All Hands On Deck (Peter Gyory & Clement Zheng)
  • The Innovation in Experience Design Award: Moncage (Dong Zhou Yijia Chen)
  • The Performance Award: The Occupation (White Paper Games)
  • The Narrative Design Award: Neo Cab (Chance Agency / Fellow Traveller)
  • The Adaptation Award: When the Rivers Were Trails (Elizabeth LaPensee & the Indian Land Tenure Foundation)
  • The Location Based and Live Play Award: Ama’s Momento (Awu C., Maryyann L. & Kevin K.)
  • The Tabletop Award: Inhuman Conditions (Tommy Maranges, Cory O’Brien, & Mackenzie Schubert)
  • The Procedural Design Award: Blabyrinth (Sleeping Beast Games)
  • The Cooperative Design Award: Tick Tock: A Tale for Two (Other Tales Interactive)
  • The IndieCade Choice Award: Kroma (Carol Mertz, Kai Karhu, Francesca Carletto-Leon & Temitope Olujobi)
  • The Developers Choice Award: Patrick’’s Parabox (Patrick Traynor)
  • The Night Games Award: Nightmare Temptation Academy (Lena NW & Costcodreamgurl)

Among the noteworthy games here include Kroma, winner of the IndieCade Choice Award. The festival attendees (both general audience and media) voted on this award, granting it to this triangular territory game. Two to three players must blend together colors to create their own secondary color, allowing them to capture territory and claim victory. It should also be noted that Neo Cab took home the Narrative Design award. You can read more about our thoughts on this game by checking out our recent review.

For more on the IndieCade award winners, you can visit the IndieCade website.

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can’t enjoy a good story with a fresh Cherry Coke?



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