Acron: Attack of the Squirrels interview: Going nuts in VR

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Virtual reality players are about to go nuts, as Shacknews talks to Resolution Games about VR/mobile hybrid game, Acron: Attack of the Squirrels.

The squirrels are on a rampage and are looking to build a surplus of nuts. It’s a simple matter of storming the nearby trees, but what happens when the trees are alive and looking to defend their territory? That’s the premise behind Acron: Attack of the Squirrels, a seemingly-basic VR game on the surface, but with a unique premise put into play.

“As the Tree VR player, you have tools that you can throw at the squirrels,” Resolution Games CEO Tommy Palm explains to Shacknews. “You can pick them up, you can throw them in the water, and you need to save your acorns from getting carried away to the flag.”

It’s all-out nutty warfare, as one player takes control of the lone sentient tree at the center of the stage. The opposition is comprised of squirrels, who are controlled by nearby friends on their mobile devices. Using their mobile phones, players must storm the tree and get around its defenses in order to return with the acorns before time runs out. If the squirrels can pick up four acorns, they’ll be victorious.

For Resolution Games, Acron: Attack of the Squirrels represents their next frontier in social gaming. While the studio has put together friendly casual games in the past, the team has run into a slew of new challenges integrating virtual reality into their proceedings. Palm also goes into the technical challenges of expanding to other platforms, though the idea is still on the table for the future.

Palm discusses the making of Acron (not a typo, by the way), the technical challenges, the different classes of squirrels, and the studio’s hope for the game’s future on potential new platforms. Acron: Attack of the Squirrels is available now on PC (via Steam. For more interviews like this, be sure to subscribe to Shacknews and GamerHub.TV on YouTube.

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can’t enjoy a good story with a fresh Cherry Coke?



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