The HTC Vive Cosmos is now expected to land this summer

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Oh, it’s you again. I guess you’re here for Field of view, the best place to catch up on the VR and AR news and recommendations from the week.

Well, let’s not mess about, then. This week has already seen the Oculus Quest launching, but there’s been plenty more you may have missed.

Essential reading: All the top VR headsets reviewed

Read on below for details on a potential Vive Cosmos release date, an intriguing PlayStation VR patent, Oculus Rift S updates and more.

Vive Cosmos could land in Q3

After last week saw the Vive Pro Eye release in Europe, there’s now a hint that the Vive Cosmos could be set for a Q3 release.

That’s after VR developer and blogger Anthony Vitillo, of SkarredGhost, visited HTC’s headquarters in Taiwan, receiving word from a Vive spokesperson that the headset should land between 1 July and 30 September.

What we don’t know yet us whether this is the consumer version or simply the developer kits – the latter of which doesn’t appear to have rolled out yet, despite HTC announcing at CES they would be available shortly after the January expo.

Read this: Our first impressions of HTC Vive Cosmos

It’s not much to go off, obviously, but the timeline for release does appear to be progressing, even if we’re a little behind schedule.

Sony patent hints at VR glove

Field of view: HTC Vive Cosmos is set to land this summer

Hold onto your headsets, folks, it’s another Sony PSVR patent – and this time, we’re being treated to something described as a “glove device”.

The interactive glove, according to the filing, is able to provide haptic feedback when you touch an object in the virtual world – so, using the controller in a table tennis game, for example, will react in your hand how a regular paddle would.

Wareable verdict: Sony PlayStation VR review

It won’t just be lighthearted feedback from paddles, either, with the patent suggesting there could also be a “response to being held, a response to being moved, a response to being crushed, a response to being tossed, a response to being dropped, a response to being felt, a response to being rubbed, a response to being squeezed, a response to being pressed.”

Obviously, in the wacky world of filings, this gives us no real indication whether Sony is working on such a device – only that it’s considering it. It’s also unclear whether such a glove would work with the current PSVR generation or a potential successor. Either way, if it’s able to perform any of the above functions, as described, sign us up.

Oculus prepping Rift S audio update

Field of view: HTC Vive Cosmos is set to land this summer

Oculus has heard you whinging about the audio quality of the new Rift S headset, and it’s promising an upcoming update will make a “meaningful difference”.

That’s how Nate Mitchell, Head of VR Product at Facebook, has described the update on Reddit – however, it’s not yet clear how it’ll achieve this. Of course, the Rift S did away with the on-ear headphones from the original headset, instead opting for an open-ear setup and the option to use headphones.

We’ll be looking to see if the changes really are meaningful when the update lands, though it’s not yet clear whether this will be as part of the monthly Rift platform releases for May or June.

Watch this: Solar Eclipse from space

Unless you suffer from some kind of vertigo, or you’re a flat-earther, we’re sure you’re going to like this 360-degree video from BBC Earth. In the six-minute experience, a world-first, you’re taken from the ground into space, with explanations about altitude along the way into the atmosphere. See, VR can be fun and educational.

Play this: Racket Fury

Field of view: HTC Vive Cosmos is set to land this summer

We’ve covered this in our roundup of the best Oculus Quest games, but Racket Fury is worthy of a second mention here. Even if you’re not a fan of ping pong, this is a must-play. It’s a great showcase not only of the Quest’s great room tracking, but more the way Oculus’ Touch controllers are instantly transformed into paddles.

You can go against one of the AI robotic opponents, with multiplayer mode also on board, making things a bit more competitive. If you want to make things feel even more realistic, there’s a simulation mode, adding another layer of difficulty.

Make sure you’ve got enough play space to jump around the virtual table because, believe us, you’ll be immersed in this one from the first rally. It’s also available to buy on Steam and the PSVR store, but we’ve found the standalone capabilities of the Quest really help excel the experience.

£14.99, Download Racket Fury: Table Tennis VR for Quest


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